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WHAT IF
MINIATURE WARGAMES
TRULY HAD NO TURNS?

Real Time Wargaming is miniature wargaming where everyone acts at once.

Chaos, decisions, consequences -
all happening at the same time.

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IT ISN'T FOR EVERYONE,  BUT MAYBE IT'S FOR YOU?

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Whether your initial reaction is "Hell, yes!", or if it's "Hell, no!", you're not alone...

YOU MOVE. THEY WAIT. THEY MOVE. YOU WAIT.
YOU KNOW THAT GAME.


This is different.

Here, 10+ players can play a meaningful battle in less than half an hour. No waiting. Just action.

This is wargaming... unleashed!

REAL TIME BATTLES HAVE SIX KEY RULES

Rule #1 / Simultaneous Action

No turn order. No sequences. Everyone acts at once. Act, and then flip the timer.

Rule #2 / Continuous Time

The game never pauses. Plans, arguments, solutions - all are handled during battle.

Rule #3 / Immediate Results

Move, shoot, fight. Results happen instantly on the tabletop.

Rule #4 / Direct Outcomes

The active player applies the result at once. No waiting - but plenty of nasty surprises!

Rule #5 / Autonomous Flow

The system doesn't need Game Masters - it is based on trust between players.

Rule #6 / Scalable system

The game can run with two players, but it can also run just as smoothly with 20+.

DIFFERENT PERIODS.
DIFFERENT SYSTEMS.
ALL BASED ON ONE  CORE PHILOSOPHY

Napoleonic 1/72 battles.
World War II in 15 mm scale.
54mm English Civil War madness.

Each period has its own rules, its own scenarios, and its own distinct identity, but all the rulesets have one thing in common; Real Time Wargaming.

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THIS STARTED OUT AS SOMETHING ELSE

Real Time Wargaming didn’t start as a hobby rules project.

It was developed by Claus Raasted from The College of Extraordinary Experiences as part of leadership training for corporate teams, but something unexpected happened along the way:

It turns out that real time chaos is not just a good teacher; it's also pretty damn fun!

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What is the College of Extraordinary Experiences, you may wonder?
This 98 sec trailer is a good place to get answers to that question!

THIS IS JUST THE BEGINNING - WE'LL
SEE WHERE IT LEADS

Real Time Wargaming is not here to try to replace other ways of playing. It is here to explore a new branch of the hobby - faster, stranger, more chaotic... and full of possibility.

So what now?

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NOT THE FUTURE, BUT HOPEFULLY PART OF IT

Let's be realistic here. This is probably not going to be THE future for miniature wargaming - but the goal is definitely to make it PART OF that future.

 “Until you spread your wings, you’ll have no idea how far you can fly.”
 
-  Napoléon Bonaparte -

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